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You can try to repulse the German's push through the Ardennes in late 1944 or throw back the Russian invasion during the Russo-Finnish War.
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You can cut your teeth on the 15 or so smaller scenarios that offer a more limited scope. For others (me, for instance) it's the game's most appealing characteristic. Some gamers will be scared off by the scope of the game. Trading for resources, allocating production, keeping the home front happy, assigning research priorities, negotiating alliances with other nations, replacing cabinet members and a host of other responsibilities all fall on your desk and that's not even considering any of your numerous military tasks. In Hearts of Iron 2 you're responsible for absolutely everything short of leading the troops on the battlefield. If you're expecting a remake of Axis and Allies you're going to be disappointed. Let it be said right at the start: this is a hard game with a sometimes-unfriendly level of depth. There are many more territories to fight over here, a more streamlined management concept, and, perhaps most importantly, far fewer bugs. The sequel is much like the original game except that it's a hell of a lot better. Running in real time from 1936 through the end of 1947, Hearts of Iron put you at the helm of any one of a variety of nations and tasked you with shaping the diplomatic, economic, military, and scientific goals both before and during the War. Gamers who picked up Hearts of Iron were able to experience Paradox's unique strategy model in an hour-by-hour simulation of World War 2.
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